Posts tagged with “community”
http://www.ericmartindale.com/2010/06/11/ccp-is-inspired-by-iceland/
CCP explains why they are inspired by Iceland, which is where their headquarters is located.
http://www.ericmartindale.com/2009/10/05/levar-burton-community-building-without-gatekeepers/
LeVar Burton on the role of imagination to creation, community, connections, gatekeepers, and social media.
DMOZ In Danger? Not So Much, Says DMOZ Editor
There's been a lot of active discussion about the state of AOL's directory project, DMOZ. There have been many attempts to unseat the directory project from its position as the most authoritative listing resource, such as the Yahoo Directory. Many of these attempts have fallen by the wayside, as Rand Fiskin points out, but none have remained more controversial than DMOZ. More recently, Chris Crum's post on WebProNews about his lack of respect for DMOZ has stirred up a hornet's nest of DMOZ criticism, including a particular post claiming DMOZ is a waste of time.
I forwarded a lot of this on to Philip Nicolcev, known by username as "frug", who is the editor of several roleplay-oriented categories on DMOZ. He responded to me directly with a highly insightful email, and I was fortunate enough to receive his permission to share its contents.
I've been editing the pbp category at DMOZ for what... 4 years now? About that. This article is a big whiny complaint which misses the mark. They are both correct and sadly mistaken.
Yes, dmoz is outdated and yes, it fails because of attitude problems, but not silly allegations of 'corruption' or people who are bitter because they didn't get listed. We don't list everything, I don't list even half of the submissions I get, and anyone who has been an administrator or an editor for a similar type of project knows better than to take these kinds of complaints seriously.
One thing they say is definitely correct: Apply once carefully following their rules if you wish and then, as Will suggested, forget about them.
This is exactly the approach that should be modeled for any directory, regardless of its state or condition. When you are submitting a link to a directory, you are being offered the privilege to be listed as a resource by the owners and management of that directory. They are not obligated to list your link, let alone review it in a timely fashion--but this would be genuinely appreciated and would reflect on the directory's position as a "good" resource.
DMOZ is the primary source for Google's Directory, and you must respect the opinion of such a large and successful company. It's obvious that the idea behind an open directory like DMOZ is good, but where they fail is in execution. More on that later.
He continues:
That is what you should do. Apply once and forget about it, don't claim anybody is corrupt because whether you believe my opinion or not, there's no corruption. Nobody cares enough about dmoz anymore for it to be valuable for extortion. Don't be ridiculous. Furthermore if you were to speak to some of the senior editors you'd discover that they are pretty damn uptight, even obsessive.
The problems with dmoz are, in my opinion, twofold. First off, you have the dated trashy look of the website which is a relic of the 1990's. It's not user friendly, it doesn't entice anyone to go browsing, and it hasn't adapted or added features that would help people understand the structure of the directory or find what they're looking for. The editor forums still use phpBB2, and you should see the editing panel. You wouldn't believe how dated this stuff is. Frankly it has needed an overhaul for years now.
I largely agree with him. The phpBB team deprecated the phpBB2 branch at the beginning of this year, ending support for the outdated platform. AOL would do well to do a complete overhaul of the site's design now that "Web 2.0" has come and gone (and I could reference posts all day on that) - and AOL has completely missed their opportunity to latch on and ride the wave.
Philip finishes his correspondance with the frightening truth that has been plaguing many post-Web2.0 sites and services:
The second problem, attitude, is partially the cause of the first problem. It's a stagnant atmosphere where nothing gets done and nobody gets listened to. They would rather leave a directory as a cluttered mess of garbage than risk breaking its structure by overhauling it. Fixing my category took me about two years before I had approval to restructure it, and I'm in a small niche category nobody pays much attention to. Since becoming an editor I have deleted about 60% of the outdated links listed. Had I not joined, they'd still be there cluttering things up with linkspam geocities pages from 10 years ago.
So yeah, dmoz is failing, but not because of corruption or because some guy didn't get what he wanted. And, honestly, if the author of this article was applying to dmoz just to 'test how fair it was' then I'm glad they rejected him. Somehow they made the right decision because he's wasting their time.
And that's the exact problem - the DMOZ community has completely stagnated, which has resulted in the puddle of goop that the directory has become. In my personal opinion, I think that AOL could do a lot better job at community management (all reputation management aside) by setting up a more rigid structure of responsibility. The editors need to be held responsible for a timely review specified by their superiors, and there needs to be cross-checking of the editor's work by other qualified editors.
Is this another example of AOL's purchases being mismanaged and ultimately being forgotten, such as what many people claim is the case with ex-Nullsoft product WinAmp? Perhaps, but I think that remains to be seen. After all, even our favored Google took a questionable amount of time to convert phone-consolidation service GrandCentral to the new Google Voice after its 2007 acquisition. DMOZ was in fact originally a Netscape project, which then-strong AOL acquired in 1998. Since that acquisition, little has changed.
All said and done, DMOZ needs some love if it's going to survive as anything more than a relic of trust and authority in the Web 2.0 bubble. As Philip points out, it has both good and bad traits and deserves further attention, but it needs to be attention in (and from) the right direction. The questions remain; where has AOL been? What can be done about the editors (or lack thereof)? How can DMOZ be improved?
My Top 3 Twitter Tools
I've been using Twitter since pretty early on (and long before @oprah), and I've found it to be a superbly convenient communication tool and notification service. Even though it's still very young on the web (Twitter was founded in March of 2006) It's been the home to great ideas like the #twitterdata proposal and the publicdomain book-via-tweets project. It's also an awesome reputation management platform, and can be used to both to provide effective customer service and help distribute news and updates about your business or product, which is exactly how I use it for my online roleplaying project.
But as with the rest of the social media world, Twitter can become very complex very quickly (but I still contend that there is no social media overload) and as a result, can be difficult to manage. As a result, I use several third-party tools to help me manage and gather information that helps me do my Twitter job much more efficiently and effectively.
Splitweet
[caption id="attachment_196" align="alignnone" width="300" caption="Splitweet allows you to post and monitor multiple Twitter accounts and brands."]
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For those of us with multiple Twitter accounts (like some people who create a Twitter account for each roleplaying character they use), Splitweet is an absolute savior. This service allows you to tweet to multiple accounts at the same time, as well as combining the "stream" from each account into one page. A lot of desktop Twitter clients offer this kind of functionality, but where Splitweet truly excels is in its ability to track what it calls "brands" (more reputation management terms here): you can specify keywords and phrases that will appear in a separate feed, even if you do not follow those users. This gets us around the disastrous changes Twitter made to the @replies, and helps us keep up to date on any mentions of our site's name and any tweets relating to what it is that we do.
Sherflock
[caption id="attachment_195" align="alignnone" width="300" caption="Sherflock provides detailed statistics and summaries of Twitter users you are associated with."]
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Sherflock is an absolutely awesome stat tracking machine that helps weed out the waves of spam that have been coming in since Twitter has gone mainstream. Sherflock gives a large number of statistics about each every account the either follows you or that you are following, and lets you sort and filter users based on these statistics.
Twitterfall
[caption id="attachment_194" align="alignnone" width="217" caption="Twitterfall offers a live stream of twitter updates on keywords that you specify."]
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This tool allows you to specify any number of keywords that you wish to view on a live, moving stream of tweets. This is very useful if you are using a computer that allows you to "pin" a window on top (like Ubuntu Linux), or if you have a multiple-monitor rig, or even if you use multiple computers using the input-sharing app Synergy. You'll get a live feed of updates on any topic of your choice, which can even be updated and changed in real-time.
Using these three tools will help you maximize you Twitter performance and make the most of an already awesome service, preventing you from being inundated with the massive stream of messages that you're surely going to subscribe to.
What are your top three Twitter tools? Feel free to make a comment or write your own post, and I'll gladly append a link to this post to help everyone out!
A Brief History of Freeform Roleplay
Warning: Strong nerdery follows. Please be cautious of your fragile mind.
Since late 1997, in all of my pre-teen glory, I have been involved with something my friends and I simply called roleplay in our own little vernacular. Of course I've since learned that roleplay doesn't only refer to the peer-driven world of online roleplay, it refers to all sorts of real-world tabletop games, live acting, and various amounts of storytelling, but this particular post is written with the word roleplay referring to the freeform online roleplaying that I have always been so close to.
Freeform roleplay, or the idea that there is no GM (game master) or storyteller (as in Vampire: The Masquerade), and is instead driven solely by the players, with no concrete rules for battle, statistics, or progression of the story. Rules and guidelines were driven by common expectation, which developed as a sort of social justice system that remains effective, even today.
The very roots of this sort of roleplay stem from early chat systems, where one could adopt a simple moniker and create a personality around the idea of an "avatar", which in most cases consisted only of this name. Players, without defining themselves as such, would interact in an imaginative world that coalesced out of their collaborative imagination. Each would react to the other characters' actions and dialogue in a fashion that suited their own character's theoretical personality, and this would create a constantly evolving story arc.
As the web (and the young teen's perception of the web) evolved and grew, so did the concept of roleplay. Online forums became an entirely new beast, allowing users to write more and more into their in character posts, instead of being limited to the single lines that chat provided (of course, some chats had enough space for people to post a full paragraph, or even two - but this was limited at the time), they were able to expound upon their writing and even proofread their copy before sending it across the web for the other players to view.
Freeform roleplay had also grown to be very competitive at this point, with groups of players forming groups known as clans, guilds, or otherwise, and expanded their IC competitions from chat to the forums and message boards now provided by a few enterprising organizations (or individuals). It was this competitive banter and challenge that defined what many now call the golden age of roleplay, which is what really drove the forefront of this gaming medium.
There were plenty of players who had entered their late teens (and some even were adults at this point, *gasp*!) who moved away from chat, and who moved away from the conflict-driven world of this type of roleplay. They went on to create storyline-oriented games, with a small and select number of players in more of a collaborative fiction setting. These players often went on to become writers and editors, being driven more by the literary aspect of relaying a fiction onto the internet, and often have their own private niche where they can continue to do this with their long-standing playergroup.
And... that's where we are today. The freeform roleplay community is growing and changing, barely 15 years old at this point. We have the chance to nurture it, just as we have the chance to neglect it. Those of us who've been involved since the beginning have the greatest opportunity to influence the course of growth, and that's exactly what I'm hoping to do.
CommunitySpark: Online Community Building
One of my favorite blogs is run by Martin Reed, and it's about online community building. He's really onto something here, and it's a shame there aren't more blogs out there on the topic (*ahem*, nudge nudge, wink wink). His content is top notch, and it relates directly to what it is that I do with my sites, particularly RolePlayGateway.
Just today he posted an article on active forum members and their value, and I'll be damned if I didn't forward that article to two teams on RolePlayGateway. And then I submitted it to StumbleUpon for good measure! Keep up the good work, Martin!
Does anyone know of any blogs about online community building? Please, share!

















