Posts tagged with “gaming”
http://www.ericmartindale.com/2010/06/16/nsfw-eve-is-lagging/
[NSFW] EVE Is Lagging! An adult phone conversation goes awry.
http://www.ericmartindale.com/2010/05/13/northern-coalition-holds-off-southern-assault/
The alliance that I'm part of in EVE Online recently demonstrated their dominance and effectiveness by defending a full-on assault to their capital system. Video attached.
this operation, not including the enemy. "">
Jump bridging with two Titans at a POS towards the front lines in EVE Online. Around 400 players were involved in this operation, not including the enemy.
Jump bridging with two Titans at a POS towards the front lines in EVE Online. Around 400 players were involved in this operation, not including the enemy.
Further discussion » "">
Ships in EVE relative to their cost in ISK (the in-game currency), USD, and how many hours a mature player might have to work to earn an equivalent amount of money.
Ships in EVE relative to their cost in ISK (the in-game currency), USD, and how many hours a mature player might have to work to earn an equivalent amount of money.
You have successfully redeemed the following item(s):
Worm x 10
Imperial Navy Slicer x 10
Armageddon Navy Issue x 10
Megathron Navy Issue x 10
Dominix Navy Issue x 10
Exequror Navy Issue x 10
Rattlesnake x 10
Omen Navy Issue x 10
Scorpion Navy Issue x 10
Rattlesnake x 10
Vexor Navy Issue x 10
Apocalypse Navy Issue x 10
Worm x 10
Armageddon Navy Issue x 10
Scythe Fleet Issue x 10
Cruor x 10
Tempest Fleet Issue x 10
Dominix Navy Issue x 10
Machariel x 10
Ashimmu x 10
Omen Navy Issue x 10
Caldari Navy Hookbill x 10
Dramiel x 10
Federation Navy Comet x 10
Raven Navy Issue x 10
Osprey Navy Issue x 10
Scythe Fleet Issue x 10
Raven Navy Issue x 10
Vigilant x 10
Nightmare x 10
Ashimmu x 10
Stabber Fleet Issue x 10
Cynabal x 10
Typhoon Fleet Issue x 10
Dramiel x 10
Augoror Navy Issue x 10
Osprey Navy Issue x 10
Caracal Navy Issue x 10
Exequror Navy Issue x 10
Gila x 10
Republic Fleet Firetail x 10
Federation Navy Comet x 10
Stabber Fleet Issue x 10
Republic Fleet Firetail x 10
Apocalypse Navy Issue x 10
Augoror Navy Issue x 10
Succubus x 10
Megathron Navy Issue x 10
Vexor Navy Issue x 10
Dramiel x 10
Tempest Fleet Issue x 10
Bhaalgorn x 10
Cruor x 10
Caldari Navy Hookbill x 10
Imperial Navy Slicer x 10
Vindicator x 10
Gila x 10
Succubus x 10
Machariel x 10
Daredevil x 10
Bhaalgorn x 10
Phantasm x 10
Nightmare x 10
Vigilant x 10
Phantasm x 10
Typhoon Fleet Issue x 10
Vindicator x 10
Cynabal x 10
Scorpion Navy Issue x 10
Caracal Navy Issue x 10
Daredevil x 10These items are located in FD-MLJ VII - Moon 2 - Intaki Bank Investment Bank and are owned by your character, Baeryn.
— EVE Online
What I Do In My Spare Time...
Between work, my social life, and training, I play a game called EVE Online. It's the first game I've ever shelled out a monthly fee for, and it's well worth it. I came across this fan-made video for one of the in-game factions on CrazyKinux's blog.
Full screen this and play it in HD, while keeping in mind that this is made entirely of recorded gameplay video.
I'm the director of a group of players (called a "Corporation" as opposed to "Guild" in other MMORPGs), and if you're interested in playing with me, shoot me a line or message me in game as "Baeryn". You'll never find a game so perfect.
Overgrown Tokyo Begs to be an RPG Setting
I just came across an artist's work of a futuristic fantasy Tokyo that is overgrown with vegetation, and is amid reclamation by nature. Immediately, I thought that these images demanded a roleplaying game to go along with them, perhaps of the walk-through nature.
They came from a blog called Tokyo Genso (Tokyo Fantasy) - which has some altogether amazing works of art, so go check them out. :)
[gallery]
A Brief History of Freeform Roleplay
Warning: Strong nerdery follows. Please be cautious of your fragile mind.
Since late 1997, in all of my pre-teen glory, I have been involved with something my friends and I simply called roleplay in our own little vernacular. Of course I've since learned that roleplay doesn't only refer to the peer-driven world of online roleplay, it refers to all sorts of real-world tabletop games, live acting, and various amounts of storytelling, but this particular post is written with the word roleplay referring to the freeform online roleplaying that I have always been so close to.
Freeform roleplay, or the idea that there is no GM (game master) or storyteller (as in Vampire: The Masquerade), and is instead driven solely by the players, with no concrete rules for battle, statistics, or progression of the story. Rules and guidelines were driven by common expectation, which developed as a sort of social justice system that remains effective, even today.
The very roots of this sort of roleplay stem from early chat systems, where one could adopt a simple moniker and create a personality around the idea of an "avatar", which in most cases consisted only of this name. Players, without defining themselves as such, would interact in an imaginative world that coalesced out of their collaborative imagination. Each would react to the other characters' actions and dialogue in a fashion that suited their own character's theoretical personality, and this would create a constantly evolving story arc.
As the web (and the young teen's perception of the web) evolved and grew, so did the concept of roleplay. Online forums became an entirely new beast, allowing users to write more and more into their in character posts, instead of being limited to the single lines that chat provided (of course, some chats had enough space for people to post a full paragraph, or even two - but this was limited at the time), they were able to expound upon their writing and even proofread their copy before sending it across the web for the other players to view.
Freeform roleplay had also grown to be very competitive at this point, with groups of players forming groups known as clans, guilds, or otherwise, and expanded their IC competitions from chat to the forums and message boards now provided by a few enterprising organizations (or individuals). It was this competitive banter and challenge that defined what many now call the golden age of roleplay, which is what really drove the forefront of this gaming medium.
There were plenty of players who had entered their late teens (and some even were adults at this point, *gasp*!) who moved away from chat, and who moved away from the conflict-driven world of this type of roleplay. They went on to create storyline-oriented games, with a small and select number of players in more of a collaborative fiction setting. These players often went on to become writers and editors, being driven more by the literary aspect of relaying a fiction onto the internet, and often have their own private niche where they can continue to do this with their long-standing playergroup.
And... that's where we are today. The freeform roleplay community is growing and changing, barely 15 years old at this point. We have the chance to nurture it, just as we have the chance to neglect it. Those of us who've been involved since the beginning have the greatest opportunity to influence the course of growth, and that's exactly what I'm hoping to do.