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Choosing A Medium For Your Online Role Playing Game

Running a role playing game online presents a large of amount of flexibility in the way you run the game. You no longer need individual sessions where all players are present, and there are a plethora of options as to where you are going to run it - if you want to run it in any one place.

One of the number one questions I receive relates to the medium for online RPGs. There are tons of different ways of communicating online, mainly grouped into a few categories. We have instant messenger, chats, message boards, and emails. There are a few custom services out there, but I'm going to touch on the four that I've mentioned.

On RolePlayGateway, we have a set of roleplaying forums as well as a roleplaying chat. When you're running an RPG, there are a few items you should consider when deciding where you're going to keep everything.

Forums have the benefit of being static and always available - users can post to forums at any time during the day and be sure that other users (and roleplayers) can see their message. Forums are also very flexible, they allow you to embed images and other multimedia within your posts, allowing you to share any experience with your players. However, it is post based - forums are often not the quickest way to communicate, as it is not a live feed of information like a chat.

Chats, on the other hand, have the benefit of being real time. Games can be run in chat (and instant messenger) on a moment's notice, and work best when all of the players can be available at the same time. Because it is real time, short blip-based sessions such as character conversations and interactions work extraordinarily well with chats. Players can get the chance to interject into other player's actions and statements without the worry of too much time going by. It is for this reason that the longer posts, such as those that exceed a paragraph, are often too large and unwieldy for chats - players end up waiting too long for each post, and will get bored.

Longer posts do very well on forums, where writing an individual post can take half an hour or longer to refine and perfect - just enough time for the players to go look at other games and other topics before they come back and begin formulating their response.

If you're running a game with a detailed and/or complicated storyline or characters, it is always good to post something on a forum for player reference. This lets the players have a place to communicate out of character (OOC) - such as when they won't be able to make a chat session, or when they want to discuss plans for character interaction, growth, or development. Even if your game is already on a forum - it is a good idea to create a place for OOC discussion. For chat-based games - this gives a perfect opportunity for players to jump in at the middle of a game with little trouble, as they simply need to read over the history of the game on the forum, which they can do at any point in time, and less time is needed explaining the game to the player.

Instant messenger works well when dealing with one on one sessions, such as when two characters are the only ones in an interaction or a meeting needs to be private. These interactions can be summarized or written into a cinematic format and then posted to the forum, for other players to enjoy as well. Instant messenger (as well as Private Messages) does very well at asking questions of the other players, which is convenient when you have a question about how they're playing a role or a reference they made in character.

There are also emails - many games aren't run by email anymore, but email is still a very valuable tool. RolePlayGateway like many forums offers you the ability to subscribe to topics. Subscriptions will let you receive an immediate email update whenever someone replies to the thread. This is extraordinarily helpful when there's an RPG with only a few players that can only reply every once in a while, but it requires that people, y'know, actually check their email. RolePlayGateway also has the special ability to instant message you when there's an update to a subscribed thread. All you need is a Jabber account (GMail accounts work, too) and to set up the notifications. We'll send you a message as soon as there's an update.

What methods have you used to manage your online roleplaying games? Are you a fan of forum or chat? Both? What helps you determine where you're going to hold your game? Discuss!

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RPGChat Forum Review

RPGChat is one of the other large roleplaying forums out there, and they've been around since about May, 2001. Since then, RPGChat has gone through many evolutions, and has expanded rapidly - they started with a forum, grew into a decent sized roleplaying chat, and finally removed the chat and went back to forums.

RPGChat\'s Forum Index You'll immediately notice the large number of forums, which for most boards isn't an issue. In today's roleplaying world, RPGChat's index fits right in.

They've got four basic navigation options at the top of the page, which are images instead of text, which isn't very good for SEO. The four menu options are Home, Forums, Chat, and Rules. I gave each of them a shot, but it looks like only the "Home" and "Rules" link work.

I'm going to take a look at their code, because using images for links isn't horrible if you specify the right attributes. Let's have a glance:

<a href="http://forums.rpgchat.com/index.php"> <img src="header/but_home.jpg" border="0"> </a>

Yikes! Not only does the anchor not have a title attribute, but the image doesn't have an alt attribute! Search engines won't be able to understand the context of these links, and the flow of link juice to the two working links won't be very beneficial.

I participated on these forums for a few months as the username Alighieri, for that period, I became the single most active user in their welcome forum. I posted in several other topics, but got pretty frustrated with the limitation on the length of a post (20,000 characters).

When attempting to post a profile for one of my characters, I was immediately snubbed by the limitation. This makes well-researched posts difficult to make, specifically with the citations that must be put in place for accurate references. Ultimately, I was forced to cut out portions of my character's history to fit it into the post.

After posting for a few weeks nonstop in the Welcome Forum, I headed off to the The Arena area, where turn-based fighting is largely popular. I opened a topic with a list of the top turn based fighters, placed into a neat little image and posted right into the topic. It took a few days to get any response at all, (save for a few people who contacted me over AIM) and when I did get a response, I logged in to RPGChat to find that I had been banned for "advertising on multiple occasions", much to my surprise.

However, while my visit was cut short, I met some good friends, and had some great discussions. Unfortunately, the forum does not allow any links to external sites of any kind, and also does not allow signatures, which makes it very difficult to spread the word about the topics you start there. This isn't very good for encouraging member interaction, and makes it very difficult for momentum of any sort to be gained within the community.

RPGChat\'s LogoAfter speaking with someone who had messaged me on AIM prior to my banning, I confirmed my worst fears - RPGChat is a closed community, and is not very open to outside communities or positive interaction with those communities. This is the number one concern mentioned to me about RPGChat and their future, and there is ongoing fear of the community continuing to stagnate without any growth other than direct referral.

I sent a request via the site's contact form, as listed at the bottom every page, which merely opened a new email to their support address, forums@rpgchat.com - I sent a couple questions in my email, and I identified who I was, but I haven't yet received a response. It'd be great if we could get an interview with an admin from RPGChat on the history of the site!

In terms of organic visitors, a search for pages on RPGChat has about 16,200 results. When digging through the pages, I noticed that only 477 pages were in the primary index, with the remainder in the supplemental index. That's scary!

Let's take a look at their search results: Running a Google search on RPGChat

As you can see from the above search, we can confirm that there is some duplicate content problems. However, from what we've seen - most of RPGChat's traffic is a result of direct referral. We can identify with the importance of defensible traffic, but organic traffic is also a high-quality method of driving laser-targeted traffic to your site, and it looks like RPGChat is seriously missing out on this.

RPGChat has a relatively active forum; 63,708 threads, 1,925,709 posts, and 59,352 "active" members. While that's only an average of about 30 posts per thread and only about 32 posts per user, they do have some great quality and style elements in their posts that you simply don't see in many other places in roleplaying forums these days. I think it would be a great move for them to deactivate a lot of their older and inactive members, and send out reminders to these users to come back and join in on the fun.

It also seemed like a consensus that the single best area on RPGChat was the Clans & Guilds forum, which most users simply called "C/G" for short. It looks like most other forums' version of a multiverse, where roleplay is freeform, and most action is player-driven with rules being defined by the status quo.

Lack of availability aside, RPGChat leaves a pretty strong impression, and if you're careful to follow their 500 word list of rules, you can likely make some friends and enjoy some great high-quality roleplay. The administration needs to do some overhauling if they're going to keep the community healthy, but for the time being - RPGChat makes for a great roleplaying destination.

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A Brief History of Freeform Roleplay

Warning: Strong nerdery follows. Please be cautious of your fragile mind.

Since late 1997, in all of my pre-teen glory, I have been involved with something my friends and I simply called roleplay in our own little vernacular. Of course I've since learned that roleplay doesn't only refer to the peer-driven world of online roleplay, it refers to all sorts of real-world tabletop games, live acting, and various amounts of storytelling, but this particular post is written with the word roleplay referring to the freeform online roleplaying that I have always been so close to.

Freeform roleplay, or the idea that there is no GM (game master) or storyteller (as in Vampire: The Masquerade), and is instead driven solely by the players, with no concrete rules for battle, statistics, or progression of the story. Rules and guidelines were driven by common expectation, which developed as a sort of social justice system that remains effective, even today.

The very roots of this sort of roleplay stem from early chat systems, where one could adopt a simple moniker and create a personality around the idea of an "avatar", which in most cases consisted only of this name. Players, without defining themselves as such, would interact in an imaginative world that coalesced out of their collaborative imagination. Each would react to the other characters' actions and dialogue in a fashion that suited their own character's theoretical personality, and this would create a constantly evolving story arc.

As the web (and the young teen's perception of the web) evolved and grew, so did the concept of roleplay. Online forums became an entirely new beast, allowing users to write more and more into their in character posts, instead of being limited to the single lines that chat provided (of course, some chats had enough space for people to post a full paragraph, or even two - but this was limited at the time), they were able to expound upon their writing and even proofread their copy before sending it across the web for the other players to view.

Freeform roleplay had also grown to be very competitive at this point, with groups of players forming groups known as clans, guilds, or otherwise, and expanded their IC competitions from chat to the forums and message boards now provided by a few enterprising organizations (or individuals). It was this competitive banter and challenge that defined what many now call the golden age of roleplay, which is what really drove the forefront of this gaming medium.

There were plenty of players who had entered their late teens (and some even were adults at this point, gasp!) who moved away from chat, and who moved away from the conflict-driven world of this type of roleplay. They went on to create storyline-oriented games, with a small and select number of players in more of a collaborative fiction setting. These players often went on to become writers and editors, being driven more by the literary aspect of relaying a fiction onto the internet, and often have their own private niche where they can continue to do this with their long-standing playergroup.

And... that's where we are today. The freeform roleplay community is growing and changing, barely 15 years old at this point. We have the chance to nurture it, just as we have the chance to neglect it. Those of us who've been involved since the beginning have the greatest opportunity to influence the course of growth, and that's exactly what I'm hoping to do.

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The Best Play-by-Post Roleplaying Sites

As many of you know, a lot of my best friends came from an online hobby called "online roleplaying". One of the more popular forms is a type of collaborative fiction called "play by post", in which the participants alternate writing sections of the story. More succinctly; I started a roleplaying site of my own in 2005 called RolePlayGateway to give people the same opportunity I had when I was younger.

I wanted to take a moment and go over some of my favorites, for those who are reading.

RolePlayGateway: an obvious favorite. It takes a little while to find your place (if you're a more 'advanced' roleplayer), but our strength is the wide range of people that play here. Oh, and we have an awesome chat built specifically for roleplaying!

Roleplayer Guild: Run by Dan Neumann, Roleplayer Guild is as close to a sister site of RolePlayGateway as it gets. They've got a slightly different format from RolePlayGateway, letting you browse roleplays based on their "quality" level (e.g., Beginner, Intermediate, Advanced). A great place to go if you're looking to start a nice tight-knit group!

Althanas: Althanas is one of the only other large sites dedicated completely to play-by-post roleplay. I've roleplayed here for a couple years (as an anonymous account!) and they're a great group. The "Guides" sections is irreplaceable, so if you're looking to learn, this is the place to be.

Up and coming!

These sites are new or are just getting off the ground, so they're not as established as the above listings.

Roleplaygetaway: launched as a refuge from the insanity that RolePlayGateway provides, RolePlayGetaway (albeit, a confusing name) is showing a lot of promise. With a brand new roleplaying system built to track your roleplays, it is taking the same route that RolePlayGateway's fabled roleplay tab is taking. It's being run by several of my staff members and close friends, and I can attest that they know what they are doing. I hope to see more sites like this!

Fallen off my list...

These sites used to show some promise, but for some reason or another have fallen by the wayside. As such, I'm rel="nofollow"'ing their links.

AnimeLeague: AnimeLeague appears to have gone the way of AnimeMetro; that is, it has begun to focus more on Anime and conventions instead of roleplay. Sadface! Gaia Online: Gaia Online used to be a fairly decent place for play-by-post roleplay, but then it got uber popular. It too is now expanding beyond play-by-post, and the focus has been lost.

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Why I Don't Use Skype (and why you shouldn't, either)

I often get asked for my Skype address, sometimes in relation to business or casual conversation. I politely decline with some degree of hand-waving about my reasons, and suggest an alternative form of communication (typically either Google Talk or Google Hangouts, depending on the context—both are built right in to Gmail!). I'd like to outline some of the reasons why I've made the decision to avoid Skype, primarily so I have something to link to when someone asks me about it.

First and foremost, we don't really know what Skype actually does. The binary (the actual program you run on your computer) is obfuscated, so attempts at disassembling it [PDF] to verify some of its strange behavior and the information it is transmitting have so far come up with very little. This is an issue, because Skype produces encrypted traffic even when you are not actively using Skype. This means we can only speculate on what information Skype is collecting about you after you've so graciously chosen to install it, and perhaps more importantly who it is sending that information to.

Quoting Salman Baset:

When a Skype client is not in a call and is running on a machine with public IP address, it has on the average 4-8 active TCP connections and atleast one UDP connection.

While connecting to external IP addresses is normal for a server/client architecture and necessary for receiving notifications, the volume of traffic and number of connections is concerning, considering the compounding issues between Skype's peer-to-peer architecture [PDF] and the "reasonable level of detection accuracy" in snooping on voice calls in Skype [PDF], despite the [purportedly] encrypted nature of the Skype protocol.

Speaking in general terms, Skype is "black box" software which has undergone no public review despite very concerning observed behavior. When new Skype malware (like Skype IMBot, of which an analysis is available, or the more recent Skype account hijacking) is released, there are very few options to protect ourselves if we've got Skype installed. On Linux, tools like AppArmor and TOMOYO exist, but without the ability to easily view the source and understand the attack (per perhaps even fix it proactively, before it occurs) we are at the mercy of Skype's new maintainers to provide a timely resolution in a reactive approach.

If you use a proprietary program or somebody else's web server, you're defenceless. You're putty in the hands of whoever developed that software.
— Richard Stallman
In conclusion, while Skype may be convenient, it presents a series of questions that must be asked and implications to be considered before choosing it over other chat, VoIP, and video chat solutions. I can only hope that more people consider these things before doing so.

Asides

Some of the other things I found interesting, more recently than the research I've linked in this post, include Skype's role in the Syrian conflict, in which a claim was made as follows:
A media activist in Idlib named Mohamed said a rebel informant working for the government was killed in Damascus six months ago after sending warnings to the Free Syrian Army on Skype. “I saw this incident right in front of my eyes,” Mohamed said. “We put his info on Skype so he was arrested and killed.”

Skype (Microsoft) has also made other concerning statements after accusations of helping the U.S. Government spy on its own citizens.

Wikipedia also lists a large number of known flaws in Skype, which I've chosen to avoid duplicating in this post.

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Sorry, m at work :( Isn&#39;t... in reply to

Sorry, m at work :( Isn't there any chat option in it...I am very new here!

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Any of the speakers at #ATO2013...

Any of the speakers at #ATO2013 planning on open-sourcing their talks? I'd love to chat with you.

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I'll be appearing on the next...

I'll be appearing on the next @StringStory fireside chat, talking Bitcoin, Blockchain, and other decentralized tech!

Attachments

twitter.com/StringStory/st…

twitter.com/StringStory/st…

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RT @martindale: Any of the speakers...

RT @martindale: Any of the speakers at #ATO2013 planning on open-sourcing their talks? I'd love to chat with you.

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RT @martindale: Any of the speakers...

RT @martindale: Any of the speakers at #ATO2013 planning on open-sourcing their talks? I'd love to chat with you.

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You're Not Cool

Replacing English characters with non-English characters does not make you cool.

See the Oasiz Community for examples.

It almost reminds me of the kids on MSN chats back in the day.

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<span class="proflinkWrapper"><span class="proflinkPrefix">+</span><a class="proflink" href="https://plus.google.com/101741770350555130557" oid="101741770350555130557">naghma... in reply to

+naghma khan there is a chat! It's on the left hand side. We can't wait to hear about the chemistry on the whiteboard behind you!

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RT @martindale: I'll be appearing on...

RT @martindale: I'll be appearing on the next @StringStory fireside chat, talking Bitcoin, Blockchain, and other decentralized tech! https:

Attachments

twitter.com/StringStory/st…

twitter.com/StringStory/st…

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Dell Tech Chatbot Tries His Best

April's Dell said it couldn't find "systems 32 config" and after going through a series of troubleshooting steps with a Dell tech in chat, he said it was due to a bad sector on the hard drive and it would need to be replaced. While that very well may have been the case, we were amused by how the conversation wrapped up...

read more | digg story

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Microsoft Office: Language Bar

Number of times that I've removed the Microsoft Office Language Bar in the past 7 days: 17

On another note, we've put up a technology forum, and hopefully this will help us keep things organized. Additionally, as I'm sure some of you have seen, we've launched the Role Play Academy.

Look for FreeForm Roleplaying Chat soon, too.

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How to Kill a Roleplay

I was putting together a "Top 10 Ways to Kill a Roleplay" list, and I figured I'd post it on the GWing Roleplay site to get everyone's input on the issue. Roleplayers there should spread the votes across all of the options, for the most part. I'll probably take the top 10 and make this top 10 list a bit more intuitive.

On another note - a friend from my childhood found me on Facebook last night, and we were talking this morning a bit. It's good to hear from her, it's been a few years. Her mother called me on Saturday, and we chatted for a short while. It's always good to stay connected. Okay, maybe not always, but this circumstance DOES apply.

Though, it doesn't quite make up for Facebook's broken note import feature.

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IRC Nerdiness

I'm growing weary of the community that thrives on IRC, particularly of the fighter portion. (When I say fighting, I refer to a sport called text-fighting.) Andrew describes them quite eloquently: arrogant. They seem to believe that the IRC world is all there is, and that it is necessary to determine which channel, and perhaps even network, is better through means of blind hatred and ignorance.

Take, for example, this Animelab and SurrealChat thing. The GWing chat is hosted on SurrealChat. We often get users from Animelab telling GWingers that they suck and should die, in much more vibrant color, because SurrealChat is stupid, and they hate SurrealChat. Granted, this conflict has died down, but it does seem to be an epidemic.

I love when a conversation of these IRC nerds proceeds as follows.

"I'm the best roleplayer on this server."
"No, you're not."
"Yes, I am."
"How about a hybrid match to determine that, then?"
"Okay. Stance up."

Does my point need to be exemplified any more clearly?

Fighting a hybrid match is NOT ROLEPLAYING. Morons.

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How To Behave On An Internet Forum

So, entirely not in light of any recent events, I was integrating the chat rules that Vexar wrote into RolePlayGateway's Rules, and I was looking for some examples of forum etiquette that other forums use. In searching, I found this perfectly humorous video:

(I found it on Neil Boortz's website, but since headed over to videojug to get the original. PS, Neil? You're awesome.)

That was probably the best one I found, above and beyond the video I came across that seemed geared towards the Steam forum community, which was a bit too NSFW to actually embed here on my blog. If you'd like, you can go check out posting a new thread on AlbinoBlackSheep.

I'm admin on several online forums, and I'm a moderator on many more; not counting the countless other communities where I'm an active member. I was pretty proud of the rules I put together on Gateway, and I think they're clean, simple, and easy to follow. No one likes being bombarded and tacked down by rules, so I try to keep them as simple as possible. What do you think of them?

How do you manage forum users and set rules? I know Martin Reed has some good tips on forum rules, and there are many others out there that learned a lot from running forums. The best thing that we can do is learn from others, and gather experience on how to handle these issues. What is your approach to forum etiquette?

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Flock Tip: Add Services To Your Sidebar (Sorta)

So, Firefox allows you to open favorites in a sidebar - which is great for things like FriendFeed, Google Talk, Twitter, or even Facebook chat. It lets you use a good web service as what essentially becomes an extension for your browser, so you can browse your regular pages while still participating in the conversation.

I recently switched over to the social browser, Flock - with great success and elation. Flock is built from the Firefox codebase, but they are massively more social in what the browser does - drag and drop images, open media feeds, view your friends in their People and Places sidebar, among many other really cool things.

Then there's Friendfeed - which is a web service that recently took off (but I must say, I've been using long before the hype. :D) because it allows you to combine all of your social media connections (Web 2.5, if you will) and even cross-post responses between them (closer to Web 3.0, minus filtering and duplicate content issues...). After putting in a request to Flock's develpment team to start moving in this direction, I decided to take matters into my own hands.

When you bookmark something in Firefox, you can open the properties of the bookmark and hit a checkbox, "Open this link in the sidebar." However, this option is not available in Flock (by default). So let's open our trusty about:config:

Do a filter on "sidebar", and you'll find a value called "flock.favorites.loadPageInSidebar" - which is set to false by default. Right click this value, and click "toggle".

Bingo. Now you will have the checkbox on all your bookmarks that will allow you to open links in your sidebar!

Blogged with the Flock Browser

Tags: , , , , ,

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